If there’s one regard during which Horizon Forbidden West must be deemed Horizon Forbidden Absolute best, it’s the non-compulsory stuff. Each and every side-quest within the sport culminates with a significant praise. In some instances, you get a fab weapon or set of armor. In others, you’ll catch a story denouement richer than what the primary tale has in retailer.
However Horizon Forbidden West is huge. After 60 hours, I’ve but to even come throughout the entire conceivable non-compulsory actions. That’s to mention not anything of the truth that there are—and this isn’t an exaggeration—15 other classes of side-quests, from fetch-quest errands to platforming-focused cauldrons to combat-heavy actions like looking grounds and the world. Glance: Time is treasured. Indecision could be very actual, particularly whilst you’re staring, stumped, at a bible-length quest log. In the event you’re taking a look to prioritize, listed here are the side-quests you completely must no longer omit.
Delicate spoilers for Horizon Forbidden West observe—not anything plot-essential, just a few deciphering of the sport’s mysteries.
Shadow From the Previous (Stage 7)
The place to begin it: In Barren Mild, at the ramparts by way of the gate, by way of chatting with a guard posted up out of doors a prison mobile
A few of Horizon Forbidden West’s very best side-quests don’t happen in a vacuum. They’re quest chains: In the event you get started one, it’ll kick off a chain of smaller missions that contain one steady narrative. The primary can’t-miss chain begins with “Shadow of the Previous,” which facilities across the Eclipse—an adversarial faction from the primary sport, Horizon 0 First light—and well wraps a lingering narrative thread. It’s a deal with for individuals who performed, and liked, 0 First light.
The Roots That Bind (Stage 15)
The place to begin it: In Plainsong, by way of interacting with an NPC on one of the most upper-level platforms
Horizon Forbidden West’s open global is so huge that it’s essential simply omit swathes of it in the event you don’t tackle positive side-quests. “The Roots That Bind” is a kind of, sending you on an escapade in the course of the mountains north of Plainsong, Horizon’s first major hub town. It’s additionally one of the wide-ranging side-quests with regards to gameplay, that includes two difficult fights, a long platforming phase, and a unprecedented stealth section.
Thirst For the Hunt (Stage 17)
The place to begin it: By means of chatting with Drakka, within the Arrowhand agreement, simply southwest of The Base
Maximum quest chains in Horizon Forbidden West observe a linear trail. However the person who begins with “Thirst For the Hunt”—wherein it’s important to assist two divergent factions of a desert-dwelling tribe supply water—culminates in a undertaking the place the ball is put for your courtroom: It’s important to decide on the finish that shifts how the narrative wraps up. And sure, echoing what you’d to find in, say, a vintage BioWare sport, the selection isn’t a very easy one.
Opening the Area (Stage 18)
The place to begin it: Within the Maw of the Area town (you’ll get there by way of the tale)
“Opening the Area” is a fetch quest (boooo) that grants you get entry to to the world (yay!), simply one in all Horizon Forbidden West’s maximum entertaining aspect actions. No longer handiest do you get to run distinctive strive against demanding situations amid more and more tricky parameters, you’ll additionally open up a storefront that will provide you with get entry to to a few of the most powerful bows and outfits within the sport.
Cauldron: Iota (Stage 22)
The place to begin it: Head northeast from Salt Chunk till you hit the northern border of the map
Horizon Forbidden West handles an open-world conference (climb the tall factor to defog the map) in an unconventional means (the tall factor is a strolling dinosaur known as a tallneck). Smack within the middle of the map, you’ll see a tallneck for the Shining Wastes area. One catch: You’ll’t summit it till approach, approach later within the sport, whilst you liberate an improve that I’m going to stick silent on as it’s so rattling cool you must enjoy the instant chilly. If you wish to defog that house of the map, transparent the “Cauldron: Iota” undertaking.
What Used to be Misplaced (Stage 30)
The place to begin it: In The Base, however no longer till you’re lovely a ways into the sport (as evidenced by way of the extent pre-req)
Few missions are extra irritating than “What Used to be Misplaced.” You retread a dungeon you’ve already lined. You battle a chairman you’ve already fought—two times. However the narrative payoff right here is one of the sweetest within the sport. Horizon Forbidden West is in the end hopeful, nevertheless it’s set in a dour, unforgiving, relentlessly brutal post-apocalypse. Take the shining moments when you’ll be able to get ‘em. (Additionally you get some uncommon crafting elements that’d be a ache to supply another way.)
Studying System Strike (Stage N/A)
The place to begin it: In Chainscrape, by way of chatting with the individual on the “System Strike” board
I’ve mentioned it prior to and I’ll say it once more (and, simply being up entrance right here, most likely over and over again and once more): The “System Strike” tactical mini-game is a revelation. Don’t omit it.